TEAZONE

1st GRADE WORK

Intro

Context

During the first year of my Game Design Bachelor at Bellecour École, it was asked to us to make a game on Unity during 2 and half months. The exercice purpose was to discover the middleware and use it.

Project

Gameplay video after 2 and half months of work:


Pitch

Choose a map and try to survive against waves of zombies for as long as you can!

Title : Teazone
Platform : PC, MAC and Linux
Genre : Top down shooter
Theme : Survival horror
Engine : Unity 5


Intention

We intend to create a stressful atmosphere for the player to survive in, and we put most of our efforts into a crude survival gameplay, rather than just fun. However, the player will receive enough feedback to feel rewarded and powerful when killing zombies.


Gameplay

At the beginning of the game, you have nothing but a pistol. You can kill zombies, collecting money for each one you murder. Then you are able to spend this money to buy ammo, weapons, and even use it to activate traps, making it an essential resource for the player. There are plenty of means of killing zombie including firearms, explosives, traps, and many more. The map got some props randomly positioned at each new game, making new starts always fresh and interesting.


teazone_ingame_screen.jpg
Ingame screenshot

TEAM

Our team for this project

FLAVIEN CASTON

Lead Programmer, Game Designer

CORENTIN NEDELEC

Programmer, Game Designer

QUENTIN DEBARD

Game Designer, Voice Actor

GUILLAUME DESCORDES

3D Artist, Art Directior

VALENTIN MASO

Programmer

“Tealabs !”

Contact

Email me, I will answer you

flaviencaston@gmail.com

Lyon 69002